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Autodesk LandXplorer 2009

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Supported formats and features

Please note: Not all products have the same feature set. Please refer to the according product page for detailed information.

TERRAIN MODEL

  • Grid-Formats
    • Arc/Info ASCII Grids (*.asc)
    • Arc/Info Binary Grids (*.adf)
    • Arc/Info Grid Export (*.e00)
    • VTP Binary Terrain (*.bt)
    • Nasa SRTM (*.hgt)
    • Golden Surfer Grid (*.grd)
    • Military elevation data (*.dt0, *.dt1)
    • GeoTIFF (*.tif; 16- and 32-Bit grey scales)
    • Erdas Imagine (*.img; 16- and 32-Bit grey scales)
    • DLR Vicar (*.vic)
    • USGS ASCII Dem (*.dem)
  • Characteristics
    • Unlimited resolution
    • Automatic Level-of-Detail generation
    • Streaming from disk
TERRAIN TEXTURES
  • Georeferenced Rasterdata-formats
    • GeoTIFF (*.tif; geo referencing possible via *.tfw)
    • Enhanced Wavelet Compression (*.ecw)
    • MrSid (*.sid)
    • JPEG2000 (*.jp2)
    • DLR Vicar (*.vic)
    • USGS DOQ (*.doq)
    • Erdas Imagine (*.img)
    • JPEG (*.jpg; geo referencing possible via *.jfw)
    • PNG (*.png; geo referencing possible via *.pfw)
  • Characteristics
    • Unlimited resolution
    • Support of grey scale-images
    • Support of RGB-images
    • Support of transparency
    • Support of a “No-Data”-color value
    • Automatic Level-of-Detail generation
    • Streaming from disk
    • Automatic compression
    • Automatic import of image tiles
    • Overlay of several terrain textures
    • Blending of several terrain texture-layers
    • Blending of respectively 2 terrain textures in one information lens
VECTOR DATA
  • Formats
    • ESRI 2D-Shapefile (*.shp)
    • GML 2.0 (*.gml)
    • MapInfo (*.tab, *.mif/*.mid)
    • Microstation (*.dgn; < Version 8.0)
  • Characteristics
    • Maximum number of elements
    • Export of vector data as shapefile
    • Direct editing of the vector data by 3D-interaction
    • Direct digitalization in the 3D-scene
CITY MODEL
  • Formats
    • ESRI 2D-Shapefile (*.shp; LoD1 and LoD2)
    • ESRI 3D-Shapefile (*.shp; 3D-Polygons & Multi-Patches; LoD1 - LoD3)
    • GML 2.0 (*.gml; LoD1 and LoD2)
    • CityGML (LoD1 to LoD4)
    • 3D Studio Max (*.3ds; textured; LoD3 and LoD4)
    • X3D (*.x3d; textured; LoD3 and LoD4)
    • Collada (textured; LoD3 and LoD4)
  • Creation
    • Creation of LoD1-buildings from 2D-polygones with altitude information
    • Creation of LoD2-buildings from 3D-polygones (e.g. 3D-shapefile)
    • Support for different (parameterized) roof forms (LoD2)
    • Automatic roof texturing with high-resolution terrain textures
    • Automatic facade texturing of LoD1- and LoD2-models
    • Explicit cladding assignment in LoD1- and LoD2-models
    • Optimization of LoD3- and LoD4-models for a real-time demonstration
  • Characteristics
    • Unlimited number of LoD1- and LoD2-buildings
    • Unlimited number of LoD3- and LoD4-buildings
    • Building coloring possible via attribute data
    • Editing of attribute data per building
    • Maximum number of City Objects (CityGML)
CITYGML
  • Terrain model able to be imported as TIN
  • Browsing of the CityGML-object-hierarchy
  • Searching in the CityGML-object-hierarchy
  • Conversion of 3DS-models into CityGML-objects
  • Conversion of any city models (source:2D) into CityGML
  • Export of CityGML-objects
  • Editing of object attributes
  • Adding of object attributes
  • Transformation of building geometry
NAVIGATION
  • Fix-point related trackball (Examine)
  • Free flight
  • Pedestrian typical navigation via cursor-keys
  • 3D-Panning
  • Creation of visual bookmarks
  • Aimed flight to the visual bookmarks
  • Creation of camera paths via visual bookmarks
  • 3D-space-mouse-support (connexion)
LABELING
  • Texts and symbols in any fonts
  • Display of labeling as 3D-tags (billboards)
  • Relation of actions with labeling
  • Definition of (semi-transparent) watermarks and logos
MISCELLANEOUS
  • Global Illumination
    • Global Illumination for City Models
    • Water Shading
    • Environment Mapping
  • Presentation of Surroundings
    • Realistic sky presentation with cloud simulation (dynamic sky)
    • Free design of the background
    • Use of cube map pictures with virtual sky
    • Presentation of the background as color gradient
  • Stereo-Viewing
    • Stereo-representation via red-cyan
    • Stereo-representation via shutter- or polarization-glasses
  • Snapshots
    • Creation of high-resolution snapshots (max. 10.000*10.000)
    • Creation of panorama images (max. 10.000*3.333)
    • Creation of panorama videos (max. 2.048*2.048)
    • Creation of camera path videos (max. 2.048*2.048)
    • Creation of live videos (max. 2.048*2.048)
  • Measurement
    • Distance measurement (bee-line)

 

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